Saturday, December 7, 2013

Painted Tiling Texture

Sci-fi style tile-able texture, painted in photoshop. Normals created from the xnormal plug-in, in photoshop.

Friday, December 6, 2013

Sculpted Tile Texture

Sculpted in zbrush, polypainted, then finished touch up in photoshop using offset. Normals created in zbrush.

Friday, October 18, 2013


Work in Progress. Nearing the end of modeling and into texturing.
Revamped lighthouse, in the udk game engine. The brick is a tiled texture created in zbrush, finished in photoshop.